Actually The Concept Of Animation
Animation is based on a principle of human vision. If you view a series of related still images in quick succession, you perceive them as continuous motion. Each individual image is referred to as a frame.
A frame is a single image in an animated film.
Traditional Animation Method
Historically, [...]
3d Model Book by using 3d Studio Max
I will show you how to make a 3d model book by using 3d studio max . I have used following techniques in making of this tutorial, just follow me.
1. Please create a object plane in the top view port.
2. And then create a object box of the [...]
3ds Max is Map Chanels
What are map channels?. Map channels in 3ds max are simply a means of having two or more completely different sets of uvw coordinates on one model. For example you could use the uvw map modifier to create some simple planar (or box, cylinder, shrink wrap, etc. ) mapping on map [...]
V for V-Ray
If you have done any work with Autodesk 3d studio max, chances are you have already heard about V-Ray - a 3rd party render engine, if not *the* render engine for 3dsmax. Although popular, little is known about the history of this inordinate product.
In the beginning, there was the ray caster - AtmosBlender
The [...]