3ds max rendering
Do you know rendering is the final process of converting the actual 3d scene or animation to a complete textured and illuminated output. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Now in modern world several different, and specialized rendering methods [...]
Rendering
Rendering creates a 2D image or animation based on your 3D scene. It shades the scene’s geometry using the lighting you’ve set up, the materials you’ve applied, and environment settings such as background and atmosphere. Max includes a Scanline Renderer that is optimized to speed up this process, and several settings exist that you can [...]
V for V-Ray
If you have done any work with Autodesk 3d studio max, chances are you have already heard about V-Ray - a 3rd party render engine, if not *the* render engine for 3dsmax. Although popular, little is known about the history of this inordinate product.
In the beginning, there was the ray caster - AtmosBlender
The [...]