Archive for June, 2009

Vray Tutorial

June 22 20092 Commented

Categorized Under: vray tutorial

Rendering
Rendering creates a 2D image or animation based on your 3D scene. It shades the scene’s geometry using the lighting you’ve set up, the materials you’ve applied, and environment settings such as background and atmosphere. Max includes a Scanline Renderer that is optimized to speed up this process, and several settings exist that you can [...]

Modeling Tutorial

June 22 20092 Commented

Categorized Under: modeling tutorial

3d Model Book by using 3d Studio Max
I will show you how to make a 3d model book by using 3d studio max . I have used following techniques in making of this tutorial, just follow me.
1. Please create a object plane in the top view port.

2. And then create a object box of the [...]

Free 3d Models

June 22 20095 Commented

Categorized Under: free 3d models

3D Modeling Part 1
3D modeling is the process of developing a mathematical, wireframe representation of any three-dimensional object (either inanimate or living) via specialized software. The product is called a 3D model . It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical [...]

Max Tutorial

June 22 20094 Commented

Categorized Under: max tutorials

Animation Is Now For Anyone
Millions enjoy animated shorts, TV series, and full length movies. Animation also takes many forms. You have Stop Motion, Traditional Hand Drawn cell, Japanese and Japanese influenced Anime, 3d CGI, and more. Even though many have loved and enjoyed watching animation over the years, creating animation has always been out of [...]

3d Tutorials

June 21 20096 Commented

Categorized Under: 3d tutorials

Creating Foggy in the Scene 3D MAX using Fog and Volume Fog
This tutorial will teach you how to create a foggy scene. I applied this effect to the ending result of my previous tutorial about Texturing. We will create our scene using two atmospheric filters: “Fog” and “Volume Fog”. It is possible to create a [...]